Hi. I'm enjoying Warlock's Citadel on Windows Phone. I'm just beginning with it and it is great so far. Has a lot of potential. I have some suggestions for your consideration:
1. Moving/shooting diagonally. - Game play would feel more sophisticated.
2. Rest in place for a turn without moving. - This would allow an enemies to move while you hold your position. There are ways to do this (like tapping an empty potion slot) but it's kludgey.
3. Choice of move OR shoot towards an enemy. - Sometimes you want to move in a direction to escape danger or pick up a health orb, but if there's an enemy in that direction then you end up shooting instead of moving. This can get you killed.
4. Prompt before going down a level. - If you inadvertently move into a stairwell before you're ready to leave a level, you're forced to go down and that's it.
5. Make item colors consistent. - For example, red is used for health potions, but the health bar and orbs are green, while doors in the map are also red. Blue is used for mana, but blue is also used for exit locations on the map. It would help if item colors were more consistent and differentiating.
6. I like how the character shows with he's wearing/wielding. - Not a suggestion, just a compliment. It's a nice touch.
I love this type of game. Thanks for your excellent work so far. Keep developing it and I think it'll be a huge success!!
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